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Automatic design of a control interface for a synthetic face
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International Conference on Intelligent User Interfaces archive
Proceedings of the 13th international conference on Intelligent user interfaces table of contents
Sanibel Island, Florida, USA
SESSION: Novel input & output table of contents
Pages 207-216  
Year of Publication: 2009
ISBN:978-1-60558-168-2
Authors
Nicolas Stoiber  Orange Labs, Cesson-Sevigne, France
Renaud Seguier  Supelec, Cesson-Sevigne, France
Gaspard Breton  Orange Labs, Cesson-Sevigne, France
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control techniques provide precise but complex sets of control parameters, which are not adapted for non-expert users. In this article, we present a system that generates a simple, 2-Dimensional interface that offers an efficient control over the facial expressions of any synthetic character. The interface generation process relies on the analysis of the deformation of a real human face. The principal geometrical and textural variation patterns of the real face are detected and automatically reorganized onto a low-dimensional space. This control space can then be easily adapted to pilot the deformations of synthetic faces. The resulting virtual character control interface makes it easy to produce varied emotional facial expressions, both extreme and subtle. In addition, the continuous nature of the interface allows the production of coherent temporal sequences of facial animation.


REFERENCES

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Collaborative Colleagues:
Nicolas Stoiber: colleagues
Renaud Seguier: colleagues
Gaspard Breton: colleagues