|
ABSTRACT
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human expressiveness are usually designed with a limited amount of facial regulators. Such regulators are derived from the facial muscle parts that are concurrently activated. Common tools for editing such facial expressions use slider-based interfaces where only a single input at a time is possible. Novel input devices, such as gamepads or data gloves, which allow parallel editing, could not only speed up editing, but also simplify the composition of new facial expressions. We created a virtual face with 23 facial controls and connected it with a slider-based GUI, a gamepad, and a data glove. We first conducted a survey with professional graphics designers to find out how the latter two new input devices would be received in a commercial context. A second comparative study with 17 subjects was conducted to analyze the performance and quality of these two new input devices using subjective and objective measurements.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Facial Expressions Primer from Half-Life 2 by Valve. http://developer.valvesoftware.com/wiki/Facial_Expressions_Primer.
|
| |
2
|
|
 |
3
|
|
| |
4
|
D. Cage. Postmortem: Indigo Prophecy. http://gamasutra.com/features/20060620/cage_01.shtml.
|
| |
5
|
|
| |
6
|
|
| |
7
|
R. Cowie, E. Douglas-Cowie, S. Savvidou, E. Mcmahon, M. Sawey, and M. Schröder. Feeltrace: an instrument for recording perceived emotion in real time, 2000.
|
| |
8
|
P. Ekman and W. Friesen. Unmasking the Face. Prentice Hall, 1975.
|
| |
9
|
P. Ekman, W. Friesen, and J. C. Hager. Facial Action Coding System. Research Nexus eBook, 2. edition, 2002.
|
| |
10
|
Facial Expression Repertoire (FER) http://research.animationsinstitut.de/.
|
| |
11
|
M. Frydrych, M. Dobsik, J. Kätsyri, and M. Sams. Toolkit for animation of finnish talking head. In ISCA Tutorial and Research Workshop on Audio Visual Speech Processing (AVSP '03), pages 199--204. International Speech Communication Association, 2003.
|
| |
12
|
Horde3D Graphics Engine http://horde3d.org/.
|
| |
13
|
|
| |
14
|
J. Kätsyri. Human Recognition of Basic Emotions from Posed and Animated Dynamic Facial Expressions. PhD thesis, Helsinki University of Technology, 2006.
|
 |
15
|
|
| |
16
|
S. McCloud. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels. Harper Paperbacks, 2006.
|
 |
17
|
|
 |
18
|
|
| |
19
|
M. Ochs, R. Niewiadomski, C. Pelachaud, and D. Sadek. Intelligent expressions of emotions. In Affective Computing and Intelligent Interaction (ACII), 2005.
|
| |
20
|
|
| |
21
|
|
| |
22
|
S. Pasquariello and C. Pelachaud. Greta: A simple facial animation engine. In 6th Online World Conference on Soft Computing in Industrial Applications, 2001.
|
| |
23
|
Z. Ruttkay, H. Noot, and P. Hagen. Emotion disc and emotion squares: Tools to explore the facial expression space. Computer Graphics Forum, 22, 2003.
|
 |
24
|
|
| |
25
|
J. Spencer-Smith, H. Wild, A. Innes-Ker, J. Townsend, C. Duffy, C. Edwards, K. Ervin, N. Merritt, and J. Paik. Making faces: Creating three-dimensional parameterized models of facial expression. Behavior Research Methods, Instruments & Computers, 33:115--123, 2001.
|
| |
26
|
Tanasai Sucontphunt , Zhenyao Mo , Ulrich Neumann , Zhigang Deng, Interactive 3D facial expression posing through 2D portrait manipulation, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
|
| |
27
|
D. Thalmann. Using Virtual Reality Techniques in the Animation Process. Virtual Reality Systems (Earnshaw R, Gigante M, Jones H eds), Academic Press, pages 143--159, 1993.
|
|