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An interface for targeted collection of common sense knowledge using a mixture model
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International Conference on Intelligent User Interfaces archive
Proceedings of the 13th international conference on Intelligent user interfaces table of contents
Sanibel Island, Florida, USA
SESSION: Information & knowledge management table of contents
Pages 137-146  
Year of Publication: 2009
ISBN:978-1-60558-168-2
Authors
Robert Speer  MIT CSAIL, Cambridge, MA, USA
Jayant Krishnamurthy  MIT CSAIL, Cambridge, MA, USA
Catherine Havasi  Brandeis University, Waltham, MA, USA
Dustin Smith  MIT Media Lab, Cambridge, MA, USA
Henry Lieberman  MIT Media Lab, Cambridge, MA, USA
Kenneth Arnold  MIT Media Lab, Cambridge, MA, USA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process to learn about the most salient characteristics of a particular concept. We use statistical classification methods to discover the most informative characteristics in the Open Mind Common Sense knowledge base, and use these characteristics to play a game of 20 Questions with the user. Our interface also allows users to enter knowledge more quickly than a more traditional knowledge-acquisition interface. An evaluation showed that users enjoyed the game and that it increased the speed of knowledge acquisition.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Robert Speer: colleagues
Jayant Krishnamurthy: colleagues
Catherine Havasi: colleagues
Dustin Smith: colleagues
Henry Lieberman: colleagues
Kenneth Arnold: colleagues