ACM Home Page
Please provide us with feedback. Feedback
Vision-based Korean Manual Alphabet recognition game for beginners
Full text PdfPdf (406 KB)
Source
ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
POSTER SESSION: Posters table of contents
Pages 417-417  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Young-Joon Oh  Soogsil Univerisity, Sangdo-Dong, Dongjak-Gu, Seoul, South Korea
Keechul Jung  Soogsil Univerisity, Sangdo-Dong, Dongjak-Gu, Seoul, South Korea
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 34,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1501750.1501867
What is a DOI?

ABSTRACT

The Korean Manual Alphabet (KMA) corresponds to the vocabulary of Korean Sign Language (KSL) and people use this KMA when he/she spells each letter of a word such as a newly coined word without current body language in deaf society [1]. Hearing people usually does not know/understand KSL words, because he/she can use KMA in order to communicate simply with the deaf without learning complex sign languages. Min, et al developed the glove-based KMA recognition using blue-tooth [2]. In this paper, we propose the vision-based KMA recognition game interface using a low price Universal Serial Bus (USB) based camera. We aim to provide that beginners can learn KMA letters easily when playing game at the same time. In addition, the system is able to detect a user's hand from captured images and find out one Korean Alphabet (KA) falling letter in game that corresponds to a KMA letter. We evaluated capabilities of the proposed system in order to provide convenience and reliability to the users.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Karen Nakamura, "Sign language," The Deaf Resource Library, http://www.deaflibrary.org/
 
2
Seungki Min, Sanghyuk Oh, Gyoryeong Kim, Taehyun Yoon, Yunli Lee, Keechul Jung, "Simple Glove-Based Korean Finger Spelling Recognition System", ICCSA 2007, LNCS, Vol. 4705/2007, pp. 1063--1073

Collaborative Colleagues:
Young-Joon Oh: colleagues
Keechul Jung: colleagues