| Interactive play objects and the effects of open-ended play on social interaction and fun |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
table of contents
Yokohama, Japan
SESSION: Theory/social impact track: Theory/social impact 2
table of contents
Pages 389-392
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Downloads (6 Weeks): 12, Downloads (12 Months): 87, Citation Count: 1
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ABSTRACT
This paper describes a study that examines the influence of openended play in interactive play objects on social interaction and fun experience of children. We developed a prototype to examine whether children enjoy playing with simple intelligent objects. Children between 7 and 11 years old were asked to play with the objects in a free-play and pre-set game session. The study shows that children create a wide variety of games and practice many social skills when negotiating the rules of various games. Overall, children felt playing with the objects in the free-play sessions was more fun than in the pre-set sessions. The insights will be used to design the next version of our play concept.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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