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Interactive play objects and the effects of open-ended play on social interaction and fun
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ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Theory/social impact track: Theory/social impact 2 table of contents
Pages 389-392  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Tilde Bekker  Technische Universiteit Eindhoven, Eindhoven
Janienke Sturm  Technische Universiteit Eindhoven, Eindhoven
Rik Wesselink  NYOYN, AH Deurne
Bas Groenendaal  NYOYN, AH Deurne
Berry Eggen  Technische Universiteit Eindhoven, Eindhoven
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes a study that examines the influence of openended play in interactive play objects on social interaction and fun experience of children. We developed a prototype to examine whether children enjoy playing with simple intelligent objects. Children between 7 and 11 years old were asked to play with the objects in a free-play and pre-set game session. The study shows that children create a wide variety of games and practice many social skills when negotiating the rules of various games. Overall, children felt playing with the objects in the free-play sessions was more fun than in the pre-set sessions. The insights will be used to design the next version of our play concept.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Broadhead, P. 2004. Early years play and learning: developing social skills and cooperation, London: RoutledgeFalmer.
 
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Fullerton, T., Swain, C., and Hoffman, S. 2004. Game Design Workshop, CMP Books, San Francisco, CA, USA.
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Piaget, J. 1962. Play, Dreams, and Imitation in Childhood. New York: Norton.
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Soute, I. and Markopoulos, P. 2007 Head Up Games: The Games of the Future Will Look More Like the Games of the Past, In: Lecture Notes in Computer Science, Human-Computer Interaction -- INTERACT 2007 C. Baranauskas et al. (Eds.), LNCS 4663, Part II, pp. 404--407.
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Collaborative Colleagues:
Tilde Bekker: colleagues
Janienke Sturm: colleagues
Rik Wesselink: colleagues
Bas Groenendaal: colleagues
Berry Eggen: colleagues