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Design and evaluation of a virtual mobile time machine in education
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ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Design track: Location-based entertainment table of contents
Pages 334-337  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Hiroyuki Tarumi  Kagawa University
Keitaro Yamada  Kagawa University
Takafumi Daikoku  Kobe University
Fusako Kusunoki  Tama Art University
Shigenori Inagaki  Kobe University
Makiko Takenaka  Oita University
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

We have developed a "virtual time machine" for edutainment, which needs only commercially available mobile phones. In reality, the system just shows graphical images of a past scene within a given area, viewing from the location given by GPS and with arbitrary viewing angles. Users can virtually explore the past world with it. We applied it to junior high school students. They virtually visited a world of 1938, when a landslide disaster occurred. They were able to directly compare now and the past. In this paper, the design approach and evaluation of our edutainment practice are given. Our system raised students' motivations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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M. Okada, et al. DigitalEE II: RV-augmented interface design for networked collaborative environmental learning, designing for change in networked learning environment. In Proceedings of CSCL 2003, pages 265--274. Kluwer Academic, 2003.
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Collaborative Colleagues:
Hiroyuki Tarumi: colleagues
Keitaro Yamada: colleagues
Takafumi Daikoku: colleagues
Fusako Kusunoki: colleagues
Shigenori Inagaki: colleagues
Makiko Takenaka: colleagues