| BragFish: exploring physical and social interaction in co-located handheld augmented reality games |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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Yokohama, Japan
SESSION: Design track: AR/MR game
table of contents
Pages 276-283
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Authors
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Yan Xu
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Maribeth Gandy
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Sami Deen
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Brian Schrank
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Kim Spreen
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Michael Gorbsky
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Timothy White
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Evan Barba
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Iulian Radu
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Jay Bolter
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Blair MacIntyre
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Georgia Institute of Technology GVU Center, Atlanta, GA
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Downloads (6 Weeks): 24, Downloads (12 Months): 134, Citation Count: 1
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ABSTRACT
In this paper, we present our research on social interaction in co-located handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promote physical awareness among players, and individual gaming devices that support both public and private information. One result of our exploration of the design and evaluation of such games is a prototype called BragFish. Through BragFish, we aim to investigate the connections between the observed game experience (focusing on social and physical interaction) and the designed affordances of our AR handheld game. Our evaluation of BragFish shows that most of our participants form strategies for social play by leveraging visual, aural and physical cues from the shared space. Moreover, we use this as an example to motivate discussions on how to improve social play experiences for co-located handheld games by designing for shared spaces.
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CITED BY
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Duy-Nguyen Ta Huynh , Karthik Raveendran , Yan Xu , Kimberly Spreen , Blair MacIntyre, Art of defense: a collaborative handheld augmented reality board game, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
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