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ARForce: a marker-based augmented reality system for force distribution input
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ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Technical track: AR/MR system table of contents
Pages 160-165  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Kensei Jo  The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
Yasuaki Kakehi  Keio University, Endo, Fujisawa-shi Kanagawa, Japan
Kouta Minamizawa  The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
Hideaki Nii  The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
Naoki Kawakami  The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
Susumu Tachi  The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In recent years, the use of augmented reality (AR) systems has become quite common. Many marker-based AR systems can input the positions of physical markers and realize a combination of real-world and computer-generated graphics. However, few systems can recognize other information such as fingertip motions. The objective of our study is to create AR environments in which users can manipulate virtual objects by using natural finger motions. Toward this end, we propose a novel marker-based AR system called "ARForce." ARForce enables users to measure the 3D position of markers as well as also the distribution of force vectors that are applied by a user. Using this system, users can manipulate virtual objects using various finger motions.

Our proposed system comprises a camera and an input device. The input device is an elastic body and it comprises two types of markers. One is a square-shaped marker that enables a user to detect the position of the device. The other markers are small circular-shaped ones that are placed within the elastic body. The positions of the circular markers are moved when a user applies a force to the device. This enables force detection.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CyberGlove. http://www.immersion.com/3d/products/cyber_glove.php.
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Y. Kakehi, T. Naemura, and M. Matsushita. Tablescape Plus: Interactive Small-sized Displays Upstanding on Tabletop Display. In 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), pages 155--162, 2007.
 
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Collaborative Colleagues:
Kensei Jo: colleagues
Yasuaki Kakehi: colleagues
Kouta Minamizawa: colleagues
Hideaki Nii: colleagues
Naoki Kawakami: colleagues
Susumu Tachi: colleagues