| ARForce: a marker-based augmented reality system for force distribution input |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
table of contents
Yokohama, Japan
SESSION: Technical track: AR/MR system
table of contents
Pages 160-165
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Authors
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Kensei Jo
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The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
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Yasuaki Kakehi
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Keio University, Endo, Fujisawa-shi Kanagawa, Japan
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Kouta Minamizawa
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The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
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Hideaki Nii
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The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
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Naoki Kawakami
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The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
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Susumu Tachi
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The University of Tokyo, Hongo, Bunkyo-ku Tokyo, Japan
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Downloads (6 Weeks): 32, Downloads (12 Months): 84, Citation Count: 0
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ABSTRACT
In recent years, the use of augmented reality (AR) systems has become quite common. Many marker-based AR systems can input the positions of physical markers and realize a combination of real-world and computer-generated graphics. However, few systems can recognize other information such as fingertip motions. The objective of our study is to create AR environments in which users can manipulate virtual objects by using natural finger motions. Toward this end, we propose a novel marker-based AR system called "ARForce." ARForce enables users to measure the 3D position of markers as well as also the distribution of force vectors that are applied by a user. Using this system, users can manipulate virtual objects using various finger motions. Our proposed system comprises a camera and an input device. The input device is an elastic body and it comprises two types of markers. One is a square-shaped marker that enables a user to detect the position of the device. The other markers are small circular-shaped ones that are placed within the elastic body. The positions of the circular markers are moved when a user applies a force to the device. This enables force detection.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CyberGlove. http://www.immersion.com/3d/products/cyber_glove.php.
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[doi> 10.1145/1401615.1401632]
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Hideki Koike , Yoichi Sato , Yoshinori Kobayashi , Hiroaki Tobita , Motoki Kobayashi, Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system, Proceedings of the SIGCHI conference on Human factors in computing systems, p.121-128, April 01-06, 2000, The Hague, The Netherlands
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Haptic I/O
General Terms:
Algorithms,
Design,
Measurement
Keywords:
augmented reality,
computer human interface
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