| Extracting camera-control requirements and camera movement generation in a 3D virtual environment |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
table of contents
Yokohama, Japan
SESSION: Technical track: Virtual environment
table of contents
Pages 126-129
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Authors
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Hirofumi Hamazaki
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Osaka University, Yamada-oka, Suita, Osaka, Japan
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Shinya Kitaoka
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Osaka University, Yamada-oka, Suita, Osaka, Japan
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Maya Ozaki
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Osaka University, Yamada-oka, Suita, Osaka, Japan
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Yoshifumi Kitamura
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Osaka University, Yamada-oka, Suita, Osaka, Japan
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Robert W. Lindeman
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Worcester Polytechnic Institute, Worcester, MA
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Fumio Kishino
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Osaka University, Yamada-oka, Suita, Osaka, Japan
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ABSTRACT
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell decomposition using a loose octree in order not to intersect with polygons of the environment. The method defines a camera movement space (also known as Configuration Space) which is a set of cells in the virtual environment. In order to generate collision-free camera movement, the method holds a path as a graph structure which is based on the adjacency relationship of the cells, and makes the camera move on the graph. Furthermore, by using a potential function for finding out the force that aims the camera at the subject and a penalty function for finding out the force that restrains the camera on the graph when the camera moves on the graph, we generate smooth camera movement that captures the subject while avoiding obstacles. Several results in static and dynamic environments are presented and discussed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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