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Networked penalty shootout with haptic media and video
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ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Technical track: Online game table of contents
Pages 76-82  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Takeshi Fujimoto  Nagoya Institute of Technology
Yutaka Ishibashi  Nagoya Institute of Technology
Shinji Sugawara  Nagoya Institute of Technology
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper deals with a networked penalty shootout in which two users play a penalty shootout through a network by using haptic interface devices while watching video. We realize the networked penalty shootout by using two haptic media and video transfer systems. In each system, a user can control a haptic interface device via a network by using another haptic interface device while watching video. One of the two systems is used by a user who shoots a soccer ball (i.e., a shooter), and the other is employed by another user who tries to block shots (i.e., a keeper). We investigate the influences of network latency on the networked penalty shootout by subjective assessment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Takeshi Fujimoto: colleagues
Yutaka Ishibashi: colleagues
Shinji Sugawara: colleagues