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ABSTRACT
This paper deals with a networked penalty shootout in which two users play a penalty shootout through a network by using haptic interface devices while watching video. We realize the networked penalty shootout by using two haptic media and video transfer systems. In each system, a user can control a haptic interface device via a network by using another haptic interface device while watching video. One of the two systems is used by a user who shoots a soccer ball (i.e., a shooter), and the other is employed by another user who tries to block shots (i.e., a keeper). We investigate the influences of network latency on the networked penalty shootout by subjective assessment. REFERENCES
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