| Training social learning skills by collaborative mobile gaming in museums |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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Yokohama, Japan
SESSION: Technical track: Pervasive computing
table of contents
Pages 46-49
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Authors
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Jolien Schroyen
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Kris Gabriëls
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Kris Luyten
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Daniël Teunkens
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Karel Robert
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Karin Coninx
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Eddy Flerackers
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Hasselt University - tUL - IBBT, Diepenbeek - Belgium
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Elke Manshoven
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Provincial Gallo-Roman Museum, Provincie Limburg, Tongeren - Belgium
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Downloads (6 Weeks): 19, Downloads (12 Months): 94, Citation Count: 0
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ABSTRACT
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum visits, especially for youngsters. We developed a mobile guide framework that supports the creation of mobile guides and adheres to social-constructivist principles of learning. The mobile museum game we created with this framework aims at developing the social, cognitive and technical skills of the users. Large scale evaluations show the potential power of our approach to stimulate interaction between youngsters and to create a playful learning experience.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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