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A service based framework for developing mobile, collaborative games
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Source
ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Technical track: Pervasive computing table of contents
Pages 42-45  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Florian Klompmaker  University of Paderborn, Paderborn, Germany
Christian Reimann  Siemens SIS, Paderborn, Germany
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we introduce a framework that enables developers of mobile, collaborative applications - especially games - to easily use so called services. Services may run either locally on a mobile device or on a remote server application that is also part of the framework. Those that are executed locally are replaceable software libraries. Services may be used to log in to a portal, send messages between multiple devices or doing other kinds of calculation and communication. The benefit of this framework is that it may be used within different operating systems and that it is very easy to be used as an SDK. Therefore developing such kinds of applications has not longer be done from scratch and can be accomplished quite fast.



Collaborative Colleagues:
Florian Klompmaker: colleagues
Christian Reimann: colleagues