| 3D edutainment environment: learning physics through VR/AR experiences |
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ACM International Conference Proceeding Series; Vol. 352
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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Yokohama, Japan
SESSION: Technical track: AR/MR entertainment
table of contents
Pages 21-24
Year of Publication: 2008
ISBN:978-1-60558-393-8
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Authors
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Sylvia Irawati
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University of Science and Technology, Korea and Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea
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Sengpyo Hong
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University of Science and Technology, Korea and Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea
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Jinwook Kim
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Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea
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Heedong Ko
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Korea Institute of Science and Technology, Seongbuk-gu, Hawolgok-dong, Seoul, Korea
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Downloads (6 Weeks): 11, Downloads (12 Months): 104, Citation Count: 0
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ABSTRACT
Virtual Reality (VR) as well as Augmented Reality (AR) environment can be used as media for edutaining. They provide pleasant environments for educating students through experiences. In this paper, we present a 3D edutainment environment which provides an experience-based learning environment for understanding the Newtonian physics law. We design a physics-based simulation application that simulates a domino effect in the 3D environment. Using this application, the user can learn physics by interacting and experiencing different kinds of domino effect in the VR/AR environment. We propose a new way to help the user tuning the simulation conditions to produce a desired simulation effect by illustrating an expected trajectory of the object of interest. Therefore, the user can easily distinguish the simulation results from different configurations by comparing the trajectories of the selected object.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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