|
ABSTRACT
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions include placing virtual domino blocks with digital pens, controlling a virtual car by modifying the virtual terrain through a depth camera interface or controlling real robots to topple over real and virtual dominoes.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
Saskia Bakker , Debby Vorstenbosch , Elise van den Hoven , Gerard Hollemans , Tom Bergman, Weathergods: tangible interaction in a digital tabletop game, Proceedings of the 1st international conference on Tangible and embedded interaction, February 15-17, 2007, Baton Rouge, Louisiana
[doi> 10.1145/1226969.1227000]
|
 |
2
|
István Barakonyi , Markus Weilguny , Thomas Psik , Dieter Schmalstieg, MonkeyBridge: autonomous agents in augmented reality games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.172-175, June 15-17, 2005, Valencia, Spain
[doi> 10.1145/1178477.1178500]
|
| |
3
|
Peter Brandl , Michael Haller , Michael Hurnaus , Verena Lugmayr , Juergen Oberngruber , Claudia Oster , Christian Schafleitner , Mark Billinghurst, An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures, Proceedings of the 17th International Conference on Artificial Reality and Telexistence, p.49-54, November 28-30, 2007
[doi> 10.1109/ICAT.2007.16]
|
| |
4
|
Dietz, P. und D. Leigh: DiamondTouch: a multi-user touch technology. ACM Press, Orlando, Florida, 2001.
|
 |
5
|
|
| |
6
|
Minoru KOJIMA , Maki SUGIMOTO , Akihiro NAKAMURA , Masahiro TOMITA , Masahiko INAMI , Hideaki NII, Augmented Coliseum: An Augmented Game Environment with Small Vehicles, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, p.3-8, January 05-07, 2006
[doi> 10.1109/TABLETOP.2006.3]
|
| |
7
|
Lee, W., W. Woo und J. Lee: TARBoard: Tangible Augmented Reality System for Table-top Game Environment. In: PerGames2005, Munich, Germany, Mai 2005. ACM Press.
|
 |
8
|
|
| |
9
|
Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert Streitz, Towards the next generation of tabletop gaming experiences, Proceedings of Graphics Interface 2004, p.73-80, May 17-19, 2004, London, Ontario, Canada
|
| |
10
|
Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert Streitz, Towards the next generation of tabletop gaming experiences, Proceedings of Graphics Interface 2004, p.73-80, May 17-19, 2004, London, Ontario, Canada
|
| |
11
|
Magerkurth, C., R. Stenzel und T. Prante: STARS-a ubiquitous computing platform for computer augmented tabletop games. In: 5th International Conference on Ubiquitous Computing, Seattle, WA, USA, Okt. 2003.
|
| |
12
|
Make, http://www.makezine.com/
|
 |
13
|
|
| |
14
|
Mellis, D. A., M. Banzi, D. Cuartielles und T. Igoe: Arduino: An Open Electronics Prototyping Platform. In: CHI 2007, San Jose, USA, Apr. 2007. ACM Press.
|
| |
15
|
The Incredible Machine, http://en.wikipedia.org/wiki/The_Incredible_Machine
|
 |
16
|
|
| |
17
|
Wilson, A. Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction. Tabletop 2007: The 2nd IEEE International Workshop on Horizontal Interactive Human-Computer Systems, 2007.
|
 |
18
|
|
|