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Billiard instruction system for beginners with a projector-camera system
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ACM International Conference Proceeding Series; Vol. 352 archive
Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology table of contents
Yokohama, Japan
SESSION: Technical track: AR/MR entertainment table of contents
Pages 3-8  
Year of Publication: 2008
ISBN:978-1-60558-393-8
Authors
Akira Suganuma  Kyushu University, Nihi-ku, Fukuoka, Japan
Yusuke Ogata  Kyushu University, Nihi-ku, Fukuoka, Japan
Atsushi Shimada  Kyushu University, Nihi-ku, Fukuoka, Japan
Daisaku Arita  ISIT/KYUSHU, Momochihama, Sawara-ku, Fukuoka, Japan
Rin-ichiro Taniguchi  Kyushu University, Nihi-ku, Fukuoka, Japan
Sponsors
IPSJ : Information Processing Society of Japan
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

The purpose of our work is to develop an instruction system for billiards for beginners using a projector-camera system. The direction and strength of shot are quite important in order to make the shot successful. The player's shooting stance is also important to shoot the cue-ball exactly. The direction and strength of shot and the proper shooting stance are non-symbolic information which is difficult to send to the beginner. It is generally useful that the beginner easily gets these kinds of information. We use a projector to resolve this problem. In this paper, we describe the method recognizing objects on the table, the method calculating a shooting path and shot difficulty, and the method showing the supporting information. We have confirmed experimental effectiveness of our support information.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
D. G. Alciatore. The Illustrated Principles of Pool and Billiards. Sterling Publishing, 2004.
 
2
 
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4
Y. Ogata, D. Arita, and R. Taniguchi. Task supporting system in real world by a projector-camera system for billiards. In IPSJ SIGCVIM, Vol. 2006 No. 51, pages 181--188, 2006 (in Japanese).
 
5
Y. Ogata, A. Suganuma, A. Shimada, D. Arita, and R. Taniguchi. A billiard instruction system based on mixed reality technique. In Korea-Japan Joint Workshop on Frontiers of Computer Vision, pages 344--3349, January 2008.
 
6
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H. Uchiyama and H. Saito. Position estimation of solid balls from handy camera for pool supporting system. In PSIVT06, pages 393--402, 2006.

Collaborative Colleagues:
Akira Suganuma: colleagues
Yusuke Ogata: colleagues
Atsushi Shimada: colleagues
Daisaku Arita: colleagues
Rin-ichiro Taniguchi: colleagues