|
|||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||
ABSTRACT
We have developed a wearable computer system that allows users to experience real 360 degree panoramas anywhere and anytime in a natural and familiar way (simply by turning their head) and to immerse into virtual variations of real panoramas and effects far beyond reality. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
Additional Classification:
General Terms:
Keywords:
Collaborative Colleagues:
|
|||||||||||||||||||||||||||||||