| "Wayang Authoring": a web-based authoring tool for visual storytelling for children |
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International Conference on Mobile Computing and Multimedia
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Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
table of contents
Linz, Austria
WORKSHOP SESSION: UWA 2008
table of contents
Pages 464-467
Year of Publication: 2008
ISBN:978-1-60558-269-6
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Downloads (6 Weeks): 14, Downloads (12 Months): 96, Citation Count: 0
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ABSTRACT
In our web-based platform "Wayang Authoring" children with different cultural backgrounds can share stories and make experiences in culturally different storytelling styles. The research question focuses on by which design our system can enhance creative storytelling and self-expression as well as help to share cultural diversity. The idea of Wayang Authoring is based on the Indonesian ancient art form Wayang. In Wayang Authoring children are able to compose a story by using digital puppets, saving, and sharing it.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Steve Benford , Benjamin B. Bederson , Karl-Petter Åkesson , Victor Bayon , Allison Druin , Pär Hansson , Juan Pablo Hourcade , Rob Ingram , Helen Neale , Claire O'Malley , Kristian T. Simsarian , Danaë Stanton , Yngve Sundblad , Gustav Taxén, Designing storytelling technologies to encouraging collaboration between young children, Proceedings of the SIGCHI conference on Human factors in computing systems, p.556-563, April 01-06, 2000, The Hague, The Netherlands
[doi> 10.1145/332040.332502]
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Juan Pablo Hourcade , Benjamin B. Bederson , Allison Druin , Gustav Taxén, KidPad: collaborative storytelling for children, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/506443.506449]
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Garrett, J. J. 2005. Ajax: A New Approach to Web Applications, Technical report. (12 June 2008). www.adaptivepath.com/ideas/essays/archives/000385.php
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Jenkins, H. 2005. Confronting the challenges of participatory culture: Media education for the 21st century. MacArthur Foundation Series on Digital Learning -- Youth, Identity, and Digital.
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McKee, R. 1998. Story: Substance, Structure, Style and the Principles of Screenwriting. Harper Collins Publisher, New York.
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Perret, R., Borgers, M. R. S., Santoro, F. M. 2004 Applying Group Storytelling in Knowledge Management. Springer (LNCS 3198), 34--41.
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Robin, B. R. 2006. The Educational Uses of Digital Storytelling. University of Houston. (10 April 2007). http://fp.coe.uh.edu/brobin/SITE2006/site-paper-2006.htm
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Swedish Institute of Computer Science. 2008. KidStory. (7 May 2008). http://www.sics.se/kidstory/research/research_summary.html
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UNESCO Jakarta Office. 2005. Wayang Puppet Theatre. (22 May 2008). www.unesco.or.id/activities/culture/programme/259.php
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Webb, M. 2005. On social software consultancy. (7 May 2008). http://interconnected.org/home/2004/04/28/on_social_software
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When, K. 2004. Machinima - Was Ego-Shooter und Puppentheater gemeinsam haben. Telepolis. (15 August 2008). http://www.heise.de/tp/r4/artikel/17/17818/1.html
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W3C Group. 2004. Document Object Model (DOM) Level 3 Core Specification, Technical report, W3C Recommendation 07 April 2004. (12 June 2008). http://www.w3.org/TR/DOM-Level-3-Core/
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Prototyping
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Screen design (e.g., text, graphics, color)
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
K.3.1
Computer Uses in Education
Subjects:
Collaborative learning
General Terms:
Design,
Experimentation
Keywords:
wayang authoring,
wayang,
authoring tool,
storytelling,
web-based application
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