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ABSTRACT
Mobile (or Physical) Hypermedia combines the navigational style typical of Web applications with the functionality of location and context-aware software. Users explore digital and physical relationships while accessing to information about their actual location, e.g. the object in front of them. Similar to "conventional" Web applications one might suffer usability problems when dealing with multiple informational concerns, but the situation gets worse because of screen size issues, the need to avoid user distraction, etc. In this paper we outline our model-based approach for building mobile hypermedia applications by combining ("mashing up") information corresponding to multiple concerns in a modular, usable way. Architectural issues are discussed and a simple example is presented together with its implementation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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