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ABSTRACT
We discuss a procedural planning approach that automatically and dynamically generates plans for game agents in real-time. This approach is applied to the design of an agent architecture in our current research project, Gameme, a game design application. This planning depends on offline goal design, the structure of the agent architecture, and real-time planning mechanisms. The Procedural Planning System (PPS) is capable of improving agents' control for real-time goal processing in games. REFERENCES
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