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Using video games to enhance learning in digital systems
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Source Future Play archive
Proceedings of the 2008 Conference on Future Play: Research, Play, Share table of contents
Toronto, Ontario, Canada
SESSION: Educational games, game-based learning table of contents
Pages 196-199  
Year of Publication: 2008
ISBN:978-1-60558-218-4
Authors
Vinod Srinivasan  Texas A&M University, College Station, TX
Karen Butler-Purry  Texas A&M University, College Station, TX
Susan Pedersen  Texas A&M University, College Station, TX
Publisher
ACM  New York, NY, USA
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ABSTRACT

Recent studies indicate that traditional instructional methods may not be as effective for the current and future generation of learners. Given the increasing amounts of time that students spend playing video games, educators have been looking at using games to enhance teaching and learning. Research indicates that games have the potential to improve learning. However there is lack of empirical data on their effectiveness, particularly in a formal educational setting at the college level. In this paper we present preliminary results from a pilot project to develop an educational game prototype on the subject of basic digital design, to be used in various digital systems courses at the undergraduate level. Our findings indicate that the game has the potential to improve student learning in and attitude toward digital design and electrical engineering. Further development of the game and additional studies are planned to obtain more conclusive results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Vinod Srinivasan: colleagues
Karen Butler-Purry: colleagues
Susan Pedersen: colleagues