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Designing game idea generation games
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Source Future Play archive
Proceedings of the 2008 Conference on Future Play: Research, Play, Share table of contents
Toronto, Ontario, Canada
SESSION: Game design table of contents
Pages 137-144  
Year of Publication: 2008
ISBN:978-1-60558-218-4
Authors
Annakaisa Kultima  University of Tampere, FIN
Johannes Niemelä  University of Tampere, FIN
Janne Paavilainen  University of Tampere, FIN
Hannamari Saarenpää  University of Tampere, FIN
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile multiplayer games. GameSpace idea generation games have been developed through an iterative process and in close cooperation with the end users, game industry professionals. According to our workshop experiences and tentative results from a pilot study, idea generation games can be successful devices for creative work of game designers. Game-based idea generation techniques provide an easily facilitated, focused but playful setting for coming up with new ideas. However, our experiences indicate that idea generation games feature special challenges which must be taken into consideration when designing such games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Annakaisa Kultima: colleagues
Johannes Niemelä: colleagues
Janne Paavilainen: colleagues
Hannamari Saarenpää: colleagues