ACM Home Page
Please provide us with feedback. Feedback
It's all Greek to me: a case for the classics in game development education
Full text PdfPdf (397 KB)
Source Future Play archive
Proceedings of the 2008 Conference on Future Play: Research, Play, Share table of contents
Toronto, Ontario, Canada
SESSION: Games and society table of contents
Pages 97-104  
Year of Publication: 2008
ISBN:978-1-60558-218-4
Authors
Fred Sebastian  Carleton School of Information Technology, Ottawa, Ontario, Canada
Anthony Whitehead  Carleton School of Information Technology, Ottawa, Ontario, Canada
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 13,   Downloads (12 Months): 87,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1496984.1497001
What is a DOI?

ABSTRACT

This article provides an overview of Classical Greek literature as a parallel for the game development industry: we outline how the historical developments of Greek storytelling and literature inform the developmental history of video games. As the Greek storytelling medium evolved, the sense of the tragic hero and narrative complexity evolved. Similarly, as generations of video game players evolve, their demand for more complex characters and more fully developed storylines will also evolve. We attempt to provide a vantage point that future game designers may consider during the design of future game-based story elements. While we epitomize our case using Greek Literature, the same elements and structure are found throughout the evolution of story telling in many ancient civilizations. It is our assertion that good education in game design and development requires a good technical background and a solid foundation in narrative storytelling. As such, it is recommended that game-oriented curriculum include the study of the Classics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Homer. The Iliad. Trans. Richmond Lattimore. Chicago. University of Chicago Press. 1951
 
2
De La Croix, Tansey, and Kirkpatrick. Gardner's Art Through the Ages, Harcourt Brace Jovanovich, 3rd Edition, 1991.
 
3
Aristotle. Poetics. Translated by S. H. Butcher.
 
4
Beardsley, Monroe C. Aesthetics from Classical Greece to the Present: A Short History. New York:. Macmillian, 1966.
 
5
Bates, Bob. Game Design, Course Technology PTR; September, 2004.
 
6
Denby. Does Homer Have Legs?, The New Yorker, August 1993
 
7
Nietzsche, Friedrich Wilhelm. The Birth of Tragedy, ed. by Douglas Smith, Oxford, Oxford University Press, 2000.
 
8
Greek tragedies, edited by David Grene and Richmond Lattimore. Chicago. University of Chicago Press. 1960.
 
9
Camus, Albert. The Myth of Sisyphus." Existentialism. Ed. Robert C. Solomon. New York: McGraw-Hill, 1974. pp. 177--88.
 
10
Freeman, Charles. The Greek Achievement: The Foundation of the Western World. New York. Viking Press. 1999.
 
11
Skloot, "A Further Note on the Modernity of 'Hippolytus'" The Classical Journal, Vol. 64, No. 5. Feb, 1969, pp. 226--227.

Collaborative Colleagues:
Fred Sebastian: colleagues
Anthony Whitehead: colleagues