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An emergent framework for realistic psychosocial behaviour in non player characters
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Source Future Play archive
Proceedings of the 2008 Conference on Future Play: Research, Play, Share table of contents
Toronto, Ontario, Canada
SESSION: Artificial intelligence table of contents
Pages 17-24  
Year of Publication: 2008
ISBN:978-1-60558-218-4
Authors
Christine Bailey  The University of Western Ontario, London, Ontario, Canada
Michael Katchabaw  The University of Western Ontario, London, Ontario, Canada
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces a framework for emergent psychosocial behaviour in non player characters in video games. This framework uses concepts behind emergent gameplay to support the mechanics of designer-defined psychological and social concepts, undefined circumstances, and emergence. Based on this framework, a prototype system has been developed. This prototype has been evaluated for realistic emergent behaviour, and has been shown through experimentation to succeed in supporting emergent psychosocial behaviour. The work to date on the framework is encouraging and quite promising for continued work in this area in the future.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Christine Bailey: colleagues
Michael Katchabaw: colleagues