| Combining heuristic and landmark search for path planning |
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Future Play
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Proceedings of the 2008 Conference on Future Play: Research, Play, Share
table of contents
Toronto, Ontario, Canada
SESSION: Artificial intelligence
table of contents
Pages 9-16
Year of Publication: 2008
ISBN:978-1-60558-218-4
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Authors
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Kevin Grant
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University of Lethbridge, Lethbridge, AB, Canada
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David Mould
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Carleton University, Ottawa, ON, Canada
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Downloads (6 Weeks): 19, Downloads (12 Months): 66, Citation Count: 0
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ABSTRACT
We propose a hybridization of heuristic search and the LPI algorithm. Our approach uses heuristic search to find paths to landmarks, and employs a small amount of landmark information to correct itself when the heuristic search deviates from the shortest path. The use of the heuristic allows lower memory usage than LPI, while the use of the landmarks permits the algorithm to operate effectively even with a poor heuristic. When the heuristic accuracy is very high, the algorithm tends towards greedy search; when the heuristic accuracy is low, the algorithm tends towards LPI. Experiments show that the memory usage of LPI can be reduced by more than half while preserving the accuracy of the solutions.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Freeciv. www.freeciv.org.
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E. W. Dijkstra. A Note on Two Problems in Connexion with Graphs. Numerische Mathematik, pages 269--271, 1959.
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K. Grant and D. Mould. LPI: Approximating Shortest Paths using Landmarks. In Eighteenth European Conference on Artificial Intelligence - Workshop on AI and Games, 2008.
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P. E. Hart, N. J. Nilsson, and B. Raphael. A Formal Basis for the Heuristic Determination of Minimum Cost Paths in Graphs. IEEE Trans. Syst. Sci. and Cybernetics, SSC-4(2):100--107, 1968.
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D. Mould and M. Horsch. An Hierarchical Terrain Representation for Approximately Shortest Paths. In Proceedings of Ninth Pacific Rim International Conference on Artificial Intelligence (PRICAI), pages 104--113, 2004.
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