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Peer-to-peer infrastructures for games
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International Workshop on Network and Operating System Support for Digital Audio and Video archive
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video table of contents
Braunschweig, Germany
DEMONSTRATION SESSION: Demonstrations table of contents
Pages 123-124  
Year of Publication: 2008
ISBN:978-1-60558-157-6
Authors
Tonio Triebel  University of Mannheim
Benjamin Guthier  University of Mannheim
Richard Süselbeck  University of Mannheim
Gregor Schiele  University of Mannheim
Wolfgang Effelsberg  University of Mannheim
Sponsors
: Technische Universität Braunschweig
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
: Simula Research Laboratory
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.



Collaborative Colleagues:
Tonio Triebel: colleagues
Benjamin Guthier: colleagues
Richard Süselbeck: colleagues
Gregor Schiele: colleagues
Wolfgang Effelsberg: colleagues