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A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
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ACM Transactions on Graphics (TOG) archive
Volume 28 ,  Issue 1  (January 2009) table of contents
Article No. 5  
Year of Publication: 2009
ISSN:0730-0301
Authors
Steven Bergner  Simon Fraser University, Burnaby, B.C. Canada
Mark S. Drew  Simon Fraser University, Burnaby, B.C. Canada
Torsten Möller  Simon Fraser University, Burnaby, B.C. Canada
Publisher
ACM  New York, NY, USA
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ABSTRACT

Full spectra allow the generation of a physically correct rendering of a scene under different lighting conditions. In this article we devise a tool to augment a palette of given lights and material reflectances with constructed spectra, yielding specified colors or spectral properties such as metamerism or objective color constancy. We utilize this to emphasize or hide parts of a scene by matching or differentiating colors under different illuminations. These color criteria are expressed as a quadratic programming problem, which may be solved with positivity constraints. Further, we characterize full spectra of lights, surfaces, and transmissive materials in an efficient linear subspace model by forming eigenvectors of sets of spectra and transform them to an intermediate space in which spectral interactions reduce to simple component-wise multiplications during rendering. The proposed method enhances the user's freedom in designing photo-realistic scenes and helps in creating expressive visualizations. A key application of our technique is to use specific spectral lighting to scale the visual complexity of a scene by controlling visibility of texture details in surface graphics or material details in volume rendering.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Steven Bergner: colleagues
Mark S. Drew: colleagues
Torsten Möller: colleagues