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Designing solid objects using interactive sketch interpretation
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 1992 symposium on Interactive 3D graphics table of contents
Cambridge, Massachusetts, United States
Pages: 117 - 126  
Year of Publication: 1992
ISBN:0-89791-467-8
Author
Sponsors
NSF : National Science Foundation
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 27,   Citation Count: 12
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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L.G. Bullard and L.T. Biegler. Lp strategies for constraint simulation. In AIChE '89 Conference Proceedings, November 1989.
 
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M.B. Clowes. On seeing things. Arti/icial Intelligence, 2:79-116, 1971.
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Michael Gleicher and Andrew Witkin. Creating and manipulating constrained models. Technical Report CMU-CS-91-125, Carnegie Mellon University, 1991.
 
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Michael Gleicher and Andrew Witlcin. Differential manipulation. Graphics Interface, pages 61-67, June 1991.
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D. A. Huffman. Impossible objects as nonsense sentences. Machine Intelligence, 6:295-323, 1971.
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David Pugh. Interactive sketch interpretation using arclabeling and geometric constraint satisfaction. Technical Report CMU-CS-91-181, Carnegie Mellon University, 1991.
 
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P. V. Sanker. A vertex coding scheme for interpreting ambiguous trihedral solids. Computer Graphics and Image Processing, 6:61-89, 1977.
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Rob Woodbury. Searching for designs: Paradigm and practice. Building and Environment, 26(1):61-73, 1991.

CITED BY  12