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Tangible programming and informal science learning: making TUIs work for museums
Full text PdfPdf (1.48 MB)
Source Interaction Design and Children archive
Proceedings of the 7th international conference on Interaction design and children table of contents
Chicago, Illinois
SESSION: Papers table of contents
Pages: 194-201  
Year of Publication: 2008
ISBN:978-1-59593-994-4
Authors
Michael S. Horn  Tufts University, Medford, MA
Erin Treacy Solovey  Tufts University, Medford, MA
Robert J. K. Jacob  Tufts University, Medford, MA
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 99,   Citation Count: 3
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ABSTRACT

In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss five design considerations for tangible interfaces in science museums that guided our development and evaluation. In doing so, we propose the notion of passive tangible interfaces. Passive tangibles serve as a way to address practical issues involving tangible interaction in public settings and as a design strategy to promote reflective thinking. Results from our evaluation indicate that passive tangibles can preserve many of the benefits of tangible interaction for informal science learning while remaining cost-effective and reliable.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Science is an Activity, Boston Museum of Science, Boston, MA, 2001. http://www.mos.org/exhibitdevelopment/pdf/ScienceIsAnActivity.pdf
 
2
Allen, S. Designs for Learning: Studying Science Museum Exhibits That Do More Than Entertain. Science Education, 88 (S1), Wiley Periodicals (2004), S17--S33.
 
3
Ansel, J. Real, Simple and New. Informal Learning Review, November-December (63), Informal Science Inc. (2003).
 
4
Heath, C., vom Lehn, D., Osborne, J. Interaction and interactives: collaboration and participation with computer-based exhibits. Public Understanding of Science 14, Sage Publications (2005), 19--101.
 
5
Horn, M. TopCode: Tangible Object Placement Codes. http://hci.cs.tufts.edu/topcodes/
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Humphrey, T. and Gutwill, J. P. Fostering Active Prolonged Engagement: The art of creating APE exhibits. Exploratorium, (2005).
 
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Resnick, M. Sowing the seeds for a more creative society. Learning and Leading with Technology, International Society for Technology in Education (2007), 18--22.
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Serrell, B. Exhibit Labels: An Interpretive Approach. AltaMira Press (1996).
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Collaborative Colleagues:
Michael S. Horn: colleagues
Erin Treacy Solovey: colleagues
Robert J. K. Jacob: colleagues