|
||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||
ABSTRACT
Can ICT support inclusion? This paper presents some evidence collected during a 6-years experience with educational programs based on multi-user virtual worlds, involving more than 9,000 students from 20 different countries across 3 continents. Eloquent anecdotes, supported by quantitative data, tell us that, under some conditions, ICTs can be a powerful tool to involve disaffected students, raise interest, promote socialization and trigger important changes of attitude. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
|
||||||||||||||||||||||||||||||||||