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What's a screen mean in a video game?
Source Interaction Design and Children archive
Proceedings of the 7th international conference on Interaction design and children table of contents
Chicago, Illinois
PANEL SESSION: Screen cultures table of contents
Article No. 6  
Year of Publication: 2008
ISBN:978-1-59593-994-4
Author
James Paul Gee  Arizona State University
Publisher
ACM  New York, NY, USA
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ABSTRACT

Video games are not "screen based" activities in the sense in which television and movie watching are. In fact, for reasons I will discuss, players are actually, in a sense, both inside and outside the screen. This allows for the development of what I have called "projective identities", as well as a variety of other effects that cause video games to be interactive and to engage learning in different ways than do television, movies, or books, for that matter. In addition, these differences mean, as well, that narrative works differently in video games than it does in television, movies, and books. However, not all video games work in the way I will describe and, thus, there is not, as far as I am concerned, a general theory of video games, let alone screens.