ABSTRACT
Video games are not "screen based" activities in the sense in which television and movie watching are. In fact, for reasons I will discuss, players are actually, in a sense, both inside and outside the screen. This allows for the development of what I have called "projective identities", as well as a variety of other effects that cause video games to be interactive and to engage learning in different ways than do television, movies, or books, for that matter. In addition, these differences mean, as well, that narrative works differently in video games than it does in television, movies, and books. However, not all video games work in the way I will describe and, thus, there is not, as far as I am concerned, a general theory of video games, let alone screens.