| Operating a computer science game degree program |
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International Conference on Game Development in Computer Science Education
archive
Proceedings of the 3rd international conference on Game development in computer science education
table of contents
Miami, Florida
Pages 71-75
Year of Publication: 2008
ISBN:978-1-60558-057-9
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Downloads (6 Weeks): 13, Downloads (12 Months): 65, Citation Count: 5
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ABSTRACT
The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs. We have developed an interesting educational architecture inside of that degree program that allows the students to become strong game developers, strong computer scientists, strong programmers, strong systems developers, and facile with working in cross-disciplinary, collaborative groups. We believe that educating students in this fashion strengthens our department's ability to do cutting edge research in computer science as well as provide great graduates for the game industry. In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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DXFramework web site http://dxframework.org/
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Crosswinds http://viterbi.usc.edu/news/news/2007/games-students-play.htm
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Ogre3d web page http://www.ogre3d.org/
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Microsoft XNA Developers web page http://msdn2.microsoft.com/en-us/xna/default.aspx
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USC School of Cinematic Arts Interactive Media Program web site http://interactive.usc.edu/
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USC GamePipe Laboratory http://gamepipe.usc.edu
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