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Psychologically structured approach to user experience in games
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ACM International Conference Proceeding Series; Vol. 358 archive
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges table of contents
Lund, Sweden
SESSION: Short papers table of contents
Pages 487-490  
Year of Publication: 2008
ISBN:978-1-59593-704-9
Authors
Jeppe Komulainen  Helsingin yliopisto, Helsinki, FIN
Jari Takatalo  Helsingin yliopisto, Helsinki, FIN
Miikka Lehtonen  Helsingin yliopisto, Helsinki, FIN
Göte Nyman  Helsingin yliopisto, Helsinki, FIN
Sponsors
: Mangold International
: Microsoft Dynamics
Publisher
ACM  New York, NY, USA
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ABSTRACT

User experience (UX) in digital games has recently become a common topic of research. Despite association between psychology and experiences is clear, results have often been inadequately explicated by using psychological terms. In this study we explore the variety of experiences (i.e. positive and negative) that are received from playing digital games. The main aim is to integrate gamers' descriptions of their UX to theoretical constructs in psychology to reach a more analytic approach to the topic. The results suggested that user experiences are versatile in nature but they consist of four major constructs: cognition, motivation, emotion and focused attention. In addition to the main findings, gender was related on how gaming was experienced. As a conclusion, this study offers a solid and empirical-based terminology for communicating about UX in games. Also, the results can be utilized in developing models and measurement tools for UX in games in future.


REFERENCES

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Collaborative Colleagues:
Jeppe Komulainen: colleagues
Jari Takatalo: colleagues
Miikka Lehtonen: colleagues
Göte Nyman: colleagues