|
ABSTRACT
This paper describes how an e-learning product for teenagers was developed using design sessions based on a participatory design approach. The product, in the form of a computer game, is the outcome of a project that aims to improve teenagers' emotional intelligence. The specific user group is from institutes for pupils that had previously been excluded from mainstream education. The novelty in the approach is that participants were involved in designing a tool that was intended to modify their emotional behaviour - for this discussion, it is the participation in the process that is critical, less so the end product. The project and the design approaches are described and the participatory activity is reflected on. The benefits resulting from the design sessions were bi-directional: the engagement with the prospective users was valuable both for the actual contribution to the product design and as an experience for the participants.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
Houman Alborzi , Allison Druin , Jaime Montemayor , Michele Platner , Jessica Porteous , Lisa Sherman , Angela Boltman , Gustav Taxén , Jack Best , Joe Hammer , Alex Kruskal , Abby Lal , Thomas Plaisant Schwenn , Lauren Sumida , Rebecca Wagner , Jim Hendler, Designing StoryRooms: interactive storytelling spaces for children, Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, p.95-104, August 17-19, 2000, New York City, New York, United States
[doi> 10.1145/347642.347673]
|
| |
2
|
Bjerknes, G., Ehn, P., & Kyng, M. (Eds.), 1987. Computers and Democracy: A Scandinavian Challenge. Aldershot: Avebury.
|
 |
3
|
Bas Brederode , Panos Markopoulos , Mathieu Gielen , Arnold Vermeeren , Huib de Ridder, pOwerball: the design of a novel mixed-reality game for children with mixed abilities, Proceedings of the 2005 conference on Interaction design and children, p.32-39, June 08-10, 2005, Boulder, Colorado
[doi> 10.1145/1109540.1109545]
|
| |
4
|
|
| |
5
|
Condie, R. & Munro, R. (2007) The impact of ICT in schools -- a landscape review. Becta. {http://www.becta.org.uk/publications}
|
| |
6
|
Danielsson, K. & Wiberg, C. (2006) "Participatory Design of Learning Media: Designing Educational Computer Games With and For Teenagers", in Interactive Technology and Smart Education special issue: Computer Game-based Learning, 3, 4 (2006): 259--274
|
| |
7
|
|
| |
8
|
Druin, A. (2002) The Role of Children in the Design of New Technology." Behaviour and Information Technology 21(1): 1--25.
|
| |
9
|
Gardner, H. (1983) Frames of Mind: The Theory of Multiple Intelligences. New York: Basic
|
 |
10
|
|
| |
11
|
|
 |
12
|
S Rebecca Kelly , Emanuela Mazzone , Matthew Horton , Janet C Read, Bluebells: a design method for child-centred product development, Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles, p.361-368, October 14-18, 2006, Oslo, Norway
[doi> 10.1145/1182475.1182513]
|
| |
13
|
Leontjev, A. N. (1978) Activity, Consciousness, and Personality. Prentice-Hall, Englewood Cliffs
|
| |
14
|
Mayer, J. D., Caruso, D. R., & Salovey, P. (2000) Emotional Intelligence Meets Traditional Standards for an Intelligence. Intelligence, 27 (4), 267--298
|
| |
15
|
Mazzone, E., Xu, D., Read, J. (2007) "Design in Evaluation: Reflections on Designing for Children's Technology" in Proceedings of the British HCI conference 2007, Lancaster, UK. ACM Press
|
| |
16
|
Parker, J. D. A.; Creques, R.; Harris, J.; Majeski, S. A.; Wood, L. M., & Hogan. M. J. (2003).Academic Success in High School: Does Emotional Matter? ERIC Clearing House.
|
| |
17
|
Passey, D., Rogers, C., Machell, J. and McHugh, G. (2004) The Motivational Effect of ICT on Pupils. DfES Research Series Ref No. RR 523. London: DfES.
|
| |
18
|
Petrides, K., Chamorro-Premuzic, T., Fredrickson, N., & Furnham, A. (2005). Personality and Psychometric Intelligence as Predictors of Academic Performance in School. British Journal of Educational Psychology.
|
| |
19
|
Piaget, J. (1970) Science of Education and the Psychology of the Child. Orion Press, New York.
|
| |
20
|
Qualter, P., Whitley, H. (2006) Esmee Project final report.
|
| |
21
|
Qualter, P., Whiteley, H. E., & Gardner, K. J. (2007). Emotional Intelligence: Review of the literature and Implications for practice. Pastoral Care in Education, 25 (1), 11--20.
|
| |
22
|
Read, J. C., P. Gregory, S. J. MacFarlane, B. McManus, P. Gray and R. Patel (2002). An Investigation of Participatory Design with Children - Informant, Balanced and Facilitated Design. Interaction Design and Children, Eindhoven, Shaker Publishing.
|
| |
23
|
Roberts, P. & Sykes, H. (Eds) (2000) Urban Regeneration; a Handbook. London, Sage
|
| |
24
|
Russell, T. & McGuigan, L. (2007), An Exploration of Digital Creativity Used to Engage and Motivate 'Hard-to-Reach' Learners in Behavioural, Emotional and Social Difficulties (BESD) Schools. BECTA Research Report, UK.
|
 |
25
|
Michael Scaife , Yvonne Rogers , Frances Aldrich , Matt Davies, Designing for or designing with? Informant design for interactive learning environments, Proceedings of the SIGCHI conference on Human factors in computing systems, p.343-350, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258789]
|
| |
26
|
|
| |
27
|
Taxen, G., A. Druin, C. Fast and M. Kjellin (2001). "KidStory: a technology design partnership with children." Behaviour and Information Technology 20(2): 119--125.
|
| |
28
|
Waraich, A. & Wilson, G (2004) BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth in Proceedings of HCI 2004, Leeds, UK, 6--10 September 2004. Springer 2004, 151--164
|
|