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Children's haptic experiences of tangible artifacts varying in hardness
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ACM International Conference Proceeding Series; Vol. 358 archive
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges table of contents
Lund, Sweden
SESSION: Full papers table of contents
Pages 221-228  
Year of Publication: 2008
ISBN:978-1-59593-704-9
Authors
Jeanine Kierkels  Eindhoven University of Technology, MB Eindhoven The Netherlands
Elise van den Hoven  Eindhoven University of Technology, MB Eindhoven The Netherlands
Sponsors
: Mangold International
: Microsoft Dynamics
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we describe our investigations on the role of material hardness in the haptic experience of tangible artifacts.

Without seeing the artifacts children had to rank their experience on a scale of two antonyms while touching and holding these artifacts. In this experiment it was shown that children have no problem ranking hardness. Two groups could be identified: soft artifacts were found to be cute, speedy and warm, e.g., and hard artifacts boring, sad and old-fashioned. We think that paying attention to this factor in the design of tangible user interfaces for children can improve their experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Jeanine Kierkels: colleagues
Elise van den Hoven: colleagues