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OPOS: an observation scheme for evaluating head-up play
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ACM International Conference Proceeding Series; Vol. 358 archive
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges table of contents
Lund, Sweden
SESSION: Full papers table of contents
Pages 33-42  
Year of Publication: 2008
ISBN:978-1-59593-704-9
Authors
Saskia Bakker  Eindhoven University of Technology, MB Eindhoven, the Netherlands
Panos Markopoulos  Eindhoven University of Technology, MB Eindhoven, the Netherlands
Yvonne de Kort  Eindhoven University of Technology, MB Eindhoven, the Netherlands
Sponsors
: Mangold International
: Microsoft Dynamics
Publisher
ACM  New York, NY, USA
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ABSTRACT

The concept of Head-Up Games [18] advocates that pervasive games of the future should be designed to evoke play patterns akin to those of traditional outdoor games. This tenet, while appealing, is ill defined without a clear description of these behaviors. Below we introduce OPOS, an observation scheme that can be used to evaluate Head-Up Games and, more generally, outdoor pervasive games intended for children. The observation scheme has been evaluated through its application in observing play with traditional outdoor games and a purpose made Head-Up Game. The study involved 24 children of 10--11 years old; it was found that the proposed observation scheme is objective and reliable, helping evaluators compare pervasive games regarding the play behaviors they provoke.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Saskia Bakker: colleagues
Panos Markopoulos: colleagues
Yvonne de Kort: colleagues