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Realism and cultural layout in tourism and video games multimedia systems
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International Multimedia Conference archive
Proceeding of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system table of contents
Vancouver, British Columbia, Canada
SESSION: Communicability -- past, present, & future table of contents
Pages 15-22  
Year of Publication: 2008
ISBN:978-1-60558-319-8
Authors
Francisco V. Cipolla-Ficarra  HCI LAb, Alaipo & AInCI, Bg, Italy
Miguel Cipolla-Ficarra  AInCI & Alfacis, Bg, Italy
Tyler Harder  Alaipo & Contract Design, Tokyo, Japan
Sponsors
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present the results of our heuristic assessment of the design of off-line multimedia systems dealing with the international promotion of cultural heritage, through systems geared towards tourism and entertainment. The analyzed design categories are: layout, content, dynamism, structure and panchronism. Assessment of video games makes it possible to understand the strength of the informational content in relation to the cultural heritage being presented. We present the following quality attributes, realism, synchronic veracity and diachronic credibility and their corresponding metrics to increase communicability in the tourism and videogames industry. The obtained results are presented from within a study universe made up by CD and DVD content samples.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Francisco V. Cipolla-Ficarra: colleagues
Miguel Cipolla-Ficarra: colleagues
Tyler Harder: colleagues