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ABSTRACT
We present the results of our heuristic assessment of the design of off-line multimedia systems dealing with the international promotion of cultural heritage, through systems geared towards tourism and entertainment. The analyzed design categories are: layout, content, dynamism, structure and panchronism. Assessment of video games makes it possible to understand the strength of the informational content in relation to the cultural heritage being presented. We present the following quality attributes, realism, synchronic veracity and diachronic credibility and their corresponding metrics to increase communicability in the tourism and videogames industry. The obtained results are presented from within a study universe made up by CD and DVD content samples.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design
General Terms:
Design,
Measurement,
Performance,
Standardization
Keywords:
communicability,
credibility,
evaluation,
realism,
semiotics,
tourism,
videogames
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