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ABSTRACT
Interactive tabletop and wall surfaces support collaboration and interactivity in novel ways. Apart from keyboards and mice, such systems can also incorporate other input devices, namely laser pointers, marker pens with screen location sensors, or touch-sensitive surfaces. Similarly, instead of a vertically positioned desktop monitor, collaborative setups typically use much larger displays, which are oriented either vertically (wall) or horizontally (tabletop), or combine both kinds of surfaces. In this paper we describe an empirical study that investigates how technical system constraints can affect group performance in high pace collaborative tasks. For this, we compare various input and output modalities in a system that consists of several interactive tabletop and wall surface(s). We observed that the performance of a group of people scaled almost linearly with the number of participants on an almost perfectly parallel task. We also found that mice were significantly faster than laser pointers, but only by 21%. Also, interaction on walls was significantly faster than on the tabletop, by 51%.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Computer-supported cooperative work
General Terms:
Experimentation,
Human Factors,
Measurement,
Performance
Keywords:
cscw,
interactive walls,
laser pointers,
tabletops
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