ACM Home Page
Please provide us with feedback. Feedback
Broadcast yourself on YouTube: really?
Full text PdfPdf (120 KB)
Source
International Multimedia Conference archive
Proceeding of the 3rd ACM international workshop on Human-centered computing table of contents
Vancouver, British Columbia, Canada
Pages 7-10  
Year of Publication: 2008
ISBN:978-1-60558-320-4
Authors
Gijs Kruitbosch  University of Amsterdam, Amsterdam, Netherlands
Frank Nack  University of Amsterdam, Amsterdam, Netherlands
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 37,   Downloads (12 Months): 274,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1462027.1462029
What is a DOI?

ABSTRACT

One essential reason for people to publish on the web is to express themselves freely. YouTube facilitates this self-expression by allowing users to upload video content they generated. This paper investigates to what extent the videos on YouTube are self-generated content, instead of amalgamated content that was mainly professionally authored in the first place. Results show that most of the popular content on YouTube was professionally generated, even though a random sample shows that there is plenty of user-generated content available -- it just does not make the cut. As a result we propose that YouTube is more of a social filter, allowing anyone to share content they find interesting rather than a way for aspiring creative people to show their creative abilities to the world. The outcome is a set of requirements which describe better means for YouTube to support better authoring and presentation of video, where the core research direction is focused on the self-representation of humans in the realm of their creative possibilities on one side as well as the stimulation of new insights on existing material to stimulate new creative impulses.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Lee Gomes. Will all of us get our 15 minutes on a YouTube video? Wall Street Journal, August 2006.
 
2
Alexa. youtube.com - Traffic Details from Alexa, February 2008.
3
 
4
Scott Woolley. Video fixation. Forbes, 178:100--106, October 2006
 
5
Lev Grossman. Time's person of the year: You. Time Magazine, pages 38--41, December 2006. http://www.time.com/time/magazine/article/0,9171,1569514,00.html
 
6
Accenture. User-generated content is top threat to media and entertainment industry. Accenture Newsroom, April 2007.
 
7
Candace Lombardi. YouTube cuts three content deals. CNet News.com, October 2006.
 
8
RIPE NCC. YouTube Hijacking: A RIPE NCC RIS case study. RIPE News, February 2008. http://www.ripe.net/news/study-youtubehijacking.html.
 
9
Matt Preprost. I Found Your Camera CBC Radio Interview Promo, February 2008.
 
10
Pat Aufderheide and Peter Jaszi. Recut, reframe, recycle: Quoting copyrighted material in user-generated video. http://www.centerforsocialmedia.org/recut, January 2008.
 
11
fistofblog. Star Wars according to a 3 year old., February 2008.

Collaborative Colleagues:
Gijs Kruitbosch: colleagues
Frank Nack: colleagues