| A nondeterministic model for controlling the dramatization of interactive stories |
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International Multimedia Conference
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Proceeding of the 2nd ACM international workshop on Story representation, mechanism and context
table of contents
Vancouver, British Columbia, Canada
SESSION: Mirror, mirror on the wall, who is the controliest of them all
table of contents
Pages 21-26
Year of Publication: 2008
ISBN:978-1-60558-315-0
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Authors
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Thiago R. Dória
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Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil
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Angelo E.M. Ciarlini
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Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil
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Alexandre Andreatta
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Universidade Federal do Estado do Rio de Janeiro - UNIRIO, Rio de Janeiro, Brazil
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Downloads (6 Weeks): 10, Downloads (12 Months): 55, Citation Count: 0
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ABSTRACT
This paper presents a new model to control the dramatization of interactive stories, which are dynamically generated and presented in a 3D animation format. This new model gives the possibility of variation in the representation of stories and allows some interference of the user over the story throughout the play, while assuring coherence and a smooth flow of the narrative. Moreover, the model guarantees that the events finish in the expected way and at the right time. The model is based on the representation of events by nondeterministic automata, which gives some autonomy to the actors in their micro-actions. In order to control the dramatization, policies are generated using an automated planning technique based on model checking. To validate the model, a prototype has been implemented to be incorporated into the interactive storytelling system Logtell
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bertoli, P., Cimatti, A., Roveri, M. and Traverso, P. 2001. Planning in Nondeterministic Domains under Partial Observability via Symbolic Model Checking. In 17th International Joint Conferences on Artificial Intelligence, Washington, 473--478.
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Ciarlini, A. E. M. 1999. Geração interativa de enredos. PhD thesis, Departamento de Informática, Pontifícia Universidade Católica do Rio de Janeiro, Rio de Janeiro.
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Angelo E. M. Ciarlini , Cesar T. Pozzer , Antonio L. Furtado , Bruno Feijó, A logic-based tool for interactive generation and dramatization of stories, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.133-140, June 15-17, 2005, Valencia, Spain
[doi> 10.1145/1178477.1178495]
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A. Cimatti , M. Pistore , M. Roveri , P. Traverso, Weak, strong, and strong cyclic planning via symbolic model checking, Artificial Intelligence, v.147 n.1-2, p.35-84, July 2003
[doi> 10.1016/S0004-3702(02)00374-0]
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John E. Hopcroft , Rajeev Motwani , Jeffrey D. Ullman, Introduction to Automata Theory, Languages, and Computation (3rd Edition), Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 2006
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Mateas, M. and Stern, A. 2000. Towards integrating plot and character for interactive drama. In Dautenhahn, K., editor, Socially Intelligent Agents: The Human in the Loop, AAAI Fall Symposium, Menlo Park, CA, 113--118. AAAI Press.
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Propp, V. Morphology of the Folktale. 1968. Laurence Scott (trans.), Austin: University of Texas Press.
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Santos, G. L.: Máquinas de Estados Hieráquicas em Jogos Eletrônicos. 2004. MSc thesis, Departamento de Informática, Pontifícia Universidade Católica do Rio de Janeiro, Rio de Janeiro.
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Tanaka, K. 1997. An Introduction to Fuzzy Logic for Practical Applications. Springer-Verlag, New York.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.4
Knowledge Representation Formalisms and Methods
Subjects:
Temporal logic;
Representation languages
I.2.8
Problem Solving, Control Methods, and Search
I.3
COMPUTER GRAPHICS
I.3.2
Graphics Systems
General Terms:
Design,
Languages,
Theory
Keywords:
digital entertainment,
interactive storytelling,
model checking,
planning
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