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Realism in gameplay: digital fiction and embodiment
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International Multimedia Conference archive
Proceeding of the 2nd ACM international workshop on Story representation, mechanism and context table of contents
Vancouver, British Columbia, Canada
SESSION: Reality kills the cat? table of contents
Pages 1-8  
Year of Publication: 2008
ISBN:978-1-60558-315-0
Authors
Filipe Luz  Universidade Lusófona de Lisboa, Lisbon, Portugal
Manuel José Damásio  Universidade Lusófona de Lisboa, Lisbon, Portugal
Patrícia Gouveia  Universidade Lusófona de Lisboa, Lisbon, Portugal
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. The magic space created by the board is considered to be more than a space of confusion between the real and artificial. It first presents itself as a curtain or interface between the participant's body and the digital simulation inherent to the computational system.


REFERENCES

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Collaborative Colleagues:
Filipe Luz: colleagues
Manuel José Damásio: colleagues
Patrícia Gouveia: colleagues