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ABSTRACT
In this article we argue that digital simulations promote and explore complex relations between the player and the machine's cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. The magic space created by the board is considered to be more than a space of confusion between the real and artificial. It first presents itself as a curtain or interface between the participant's body and the digital simulation inherent to the computational system.
REFERENCES
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INDEX TERMS
Primary Classification:
A.
General Literature
A.0
GENERAL
Additional Classification:
A.
General Literature
A.m
MISCELLANEOUS
F.
Theory of Computation
F.0
GENERAL
K.
Computing Milieux
K.m
MISCELLANEOUS
General Terms:
Algorithms,
Design,
Experimentation,
Human Factors,
Languages,
Performance,
Theory
Keywords:
action,
digital games,
embodiment,
gameplay,
realism
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