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A case study for a multimedia program
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Source
International Multimedia Conference archive
Proceeding of the 1st ACM international workshop on Semantic ambient media experiences table of contents
Vancouver, British Columbia, Canada
SESSION: Ambient media applications table of contents
Pages 61-66  
Year of Publication: 2008
ISBN:978-1-60558-314-3
Authors
Szu-Ming Chung  Ling Tung University, Taichung, Taiwan Roc
Pei-Chi Ho  Ling Tung University, Taichung, Taiwan Roc
Chun-Hsiung Huang  Ling Tung University, Taichung, Taiwan Roc
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 41,   Citation Count: 2
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ABSTRACT

This multimedia program is a group project under the guidance of the authors, which is to study the visual and auditory expressions that may incur interaction in a multimedia program, by digital content or interactivity. Without lengthy narrative statements or storytelling, abstract ideas are usually difficult to express, especially in the interactive media. This study is adopting abstract concepts of Seven Deadly Sins (Saint Thomas Aquinas, AD. 1225-1274) to design an interactive multimedia program. With no judgmental intentions, the visual design interprets each "sin" by "collaging" many well-known allegories or children's stories. The background music signifies the mood of each section. A little man was filmed to walk through each unfolding scroll. Through observing and interacting with the program, the possible feelings, either positively or negatively, may be evoked, which is decided by the users or players. It is rather an experimental designing project in finding possible cultural or social context in visual-auditory design and exploring the interaction in a digital Multimedia program.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Microsoft® Encarta® Online Encyclopedia. 2007. Seven Deadly Sins. http://encarta.msn.com, Microsoft Corporation.
 
2
Wagner, Richard, 1993. Outlines of the Artwork of the Future. The Artwork of the Future originally published in 1849. Reprinted in English, Prose Works, vol. 1, translated by Kegan Paul, Trency, Trübner & Co., Ltd. Reprinted by University of Nebraska Press.
 
3
Wellek, René & Warren, Austin. 1956. Theory of Literature, 3rd ed. Harcourt, Brace & World.
 
4
Spitzer, Michael, 2004. Metaphor and Musical Thought, the University of Chicago, Chicago and London,
 
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Juslin, Patrik N. & Sloboda, John A. 2001. Music and Emotion, University of Oxford.
 
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Sonnenschein, David. 2001. Sound Design-The Expressive Power of Music, Voice, and Sound Effects in Cinema. Michael Wiese Productions.
 
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Epps Helen H & Naz, Kaya, "Color-Emotion associations: Past experience and personal preference', AIC 2004 Color and Paints, Interim Meeting of the International Color Association, (Porto Alegre, Brasil, November 2-5, 2004).
 
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Boyatzis, C. J., and Varghese, R. 1994. Children's Emotional Associations with Colors. J. of Genetic Psychology. 155(1994), 77--85.
 
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Krueger, Myron, Responsive Environments, American Federation of Information Processing Systems, 46(June 13-16, 1977), 423--33. Reprinted in Theories and Documents of Contemporary Art: A Sourcebook of Artist' Writings, University of California Press, Berkeley, CA, 1996.
 
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Collaborative Colleagues:
Szu-Ming Chung: colleagues
Pei-Chi Ho: colleagues
Chun-Hsiung Huang: colleagues