| Information overload: a collaborative dance performance |
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International Multimedia Conference
archive
Proceeding of the 1st ACM international workshop on Semantic ambient media experiences
table of contents
Vancouver, British Columbia, Canada
SESSION: Ambient media applications
table of contents
Pages 57-60
Year of Publication: 2008
ISBN:978-1-60558-314-3
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| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 44, Citation Count: 1
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ABSTRACT
The artistry of dance spans a multitude of professional fields encompassing projection, video, audio, and interactivity. Information Overload will explore opportunities in which digital media can be incorporated into a modern dance performance. The piece examines how we relate to technology. Moreover, it brings together and draws expertise and knowledge from several programs including Performing Arts, Digital Media, Electrical and Computer Engineering, and Music Industry.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Congdon, James, Adheer Chauhan, Abrar Alam Hashmi, Rishi Parikh, and Aung Sann Oo. Audio, Video, and Wireless Position Tracking for an Interactive Media Performance. Drexel U, 2007.
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Davis, Eric. "Techgnosis: Myth, Magic + Mysticism in the Age of Information." New York: Three Rivers Press, 1998.
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Faver, Cheryl. "Toward a Digital Stage Architecture." Artful Media (2001): 6--9.
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Hewwitt, R. "Seeing with OpenCV". Servo. March, 2007. Servo Magazine. 14th May, 2007 http://prism2.mem.drexel.edu/~paul/openCv/openCvPart03.pdf
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Tenner, Edward. "Why Things Bite Back: Technology and the Revenge of Unintended Circumstances." New York: Vintage Books, 1996.
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Thompson, John Henry. "JHT Other work." April 2007. http://www.j4u2.com/jht/newwork.html
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Utterback, Camille. "Unusual Positions." First Person. Ed. Noah Wardrip-Fruin. Cambridge, MA: MIT Press, 2004. 220.
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INDEX TERMS
Primary Classification:
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Performing arts (e.g., dance, music)
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Animation
General Terms:
Design,
Experimentation,
Performance
Keywords:
animation,
dance,
digital media,
position tracking,
real-time motion capture,
real-time video filtration,
technology
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