ACM Home Page
Please provide us with feedback. Feedback
Digital Library logoTake a look at the new version of this page: [ beta version ]. Tell us what you think.
Creating ambient multimedia experience on-demand: opportunities, challenges and research models
Full text PdfPdf (764 KB)
Source
International Multimedia Conference archive
Proceeding of the 1st ACM international workshop on Semantic ambient media experiences table of contents
Vancouver, British Columbia, Canada
SESSION: Ambient media technologies table of contents
Pages: 41-48  
Year of Publication: 2008
ISBN:978-1-60558-314-3
Author
Nalin Sharda  Victoria University, Melbourne, Australia
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 42,   Downloads (12 Months): 143,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1461912.1461921
What is a DOI?

ABSTRACT

This paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely linked with storytelling, and the narrative of the story has a substantial influence on the user emotions, which are at the core of any user experience. A user experience research (UXeR) model is proposed that links UX to emotions, feelings, thoughts, behavior, actions and the systems components. Delivering the desired Quality of Service (QoS) when transmitting multimedia content is essential for producing EXoD, thus a system for negotiating QoS is presented. Movement Oriented Design (MOD) is presented as a methodology that provides a model for developing effective narratives for eLearning, an important application for EXoD. Another example of EXoD presented in this paper is an Intelligent Visual - Travel Recommender System (IV-TRS), as it offers virtual eTourism-on-demand experience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Sharda, N. Applying Movement Oriented Design to Create Educational Stories, International Journal of Learning, Vol. 13, 2007.
 
2
Sharda, N, and Ponnada, M., Tourism Blog Visualiser for Better Tour Planning, Journal of Vacation Marketing, Vol 14, No 2, April 2008, pp 157--168.
 
3
Ponnada, M. and Sharda, N., A High level model for developing Intelligent Visual Travel Recommender Systems, Proceeding of ENTER 2007, 14th annual conference of the International Federation for IT & Travel and Tourism, Ljubljana, Slovenia, 24-26 January 2007, pp 33--42.
 
4
Sharda, N. Movement Oriented Design: A New Paradigm for Multimedia Design, International Journal of Lateral Computing, Vol. 1, No. 1, May 2005, pp 7--14, 2005.
 
5
Bateman, C. Story, Plot & Narrative, http://onlyagame. typepad.com/only_a_game/2005/08/story_plot_narr.html. Accessed June 2008.
 
6
Lévi-Strauss, C. Myth and Meaning: Cracking the Code of Culture, Schocken Books, New York, 1995.
7
 
8
Hassenzahl, M. & Tractinsky, N., User experience - a research agend,. Behaviour & Information Technology, No 25, 2006, pp. 91--97.
 
9
Wactlar, H., Christel, M., Hauptmann, A., and Gong, Y., Experience on Demand, www.informedia.cs.cmu.edu/eod/. Accessed July 2008.
 
10
Mutlu, B. D.: The Chaotic Nature of Human Experience: Insights on the Subject Matter of Design towards Establishing a Science of Design. M Des Thesis. Carnegie Mellon University. USA, 2004.
 
11
Hromek, R., Emotional coaching: a practical programme to support young people, Paul Chapman Publishing, London, 2007.
 
12
Murphy, J., The Power of your subconscious mind, Simon & Schuster, London., 1988.
 
13
Georgievski, M. and Sharda, N., Usability Testing for Real-Time QoS Management, 24th IEEE International Real-Time Systems Symposium, RTSS2003, Dec 3-5, Cancun, Mexico.
 
14
Introducing Myvu Crystal, Video never looked so good, http://www.myvu.com/ Accessed July 2008.
 
15
Mann, S., Definition of "Wearable Computer", Keynote Address "Wearable Computing as means for Personal Empowerment", International Conference on Wearable Computing ICWC-98, Fairfax VA, May 1998 http://wearcomp.org/wearcompdef.html Accessed July 2008.
 
16
Kharif, O., Wearable Computers You Can Slip Into, http://www.businessweek.com/technology/content/mar2005/tc2005038_5955_tc119.htm. Accessed July 2008.
 
17
Sharda, N., Quality of Service Issues in Mobile Multimedia Transmission, Mobile Multimedia Communications: Concepts, Applications and Challenges, G. Karmakar and L. Dooley (Eds.), Idea Group Inc., 2008, pp 45--63.
 
18
Aggélou, G, Mobile Ad Hoc Networks. McGraw-Hill Professional, 2004.
 
19
Georgievski, M. and Sharda, N. Enhancing User Experience for Networked Multimedia Systems. Proceedings of the 4th International Conference on Information Systems Technology and its Applications (ISTA2005), Massey University, Palmerston North, New Zealand, 73--84.
 
20
Stevens, C. D., Coming to Insight, Eventually. Screenhub, March, 2007. http://www.screenhub.com.au/news/ newsarticle_sendfriend.asp?newsID=14910. Accessed May 2007.
 
21
Heo, H. Story telling and retelling as narrative inquiry in cyber learning environments, In R. Atkinson, C. McBeath, D. Jonas-Dwyer & R. Phillips (Eds), Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference (pp. 374--378). Perth, 5--8 December, 2004.
 
22
Aristotle, Poetics (Translated with an introduction and notes by Malcom Heath), Penguin Books, 1996.
23
 
24
McKee, R., Story: Substance, Structure, Style and the Principles of Screenwriting, Methuen, 1998.