| Semantic ambient media experiences same 2008 pre-workshop review (NAMU series) |
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International Multimedia Conference
archive
Proceeding of the 1st ACM international workshop on Semantic ambient media experiences
table of contents
Vancouver, British Columbia, Canada
SESSION: Ambient media environments
table of contents
Pages 1-8
Year of Publication: 2008
ISBN:978-1-60558-314-3
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Authors
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Artur Lugmayr
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Tampere Univ. of Technology (TUT), Tampere, Finland
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Thomas Risse
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L3S Research Centre, Hannover, Germany
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Bjorn Stockleben
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Rundfunk Berlin Brandenburg (RBB), Berlin, Germany
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Juha Kaario
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Nokia, Tampere, Finland
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Kari Laurila
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Nokia, Tampere, Finland
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| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 87, Citation Count: 2
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ABSTRACT
The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media - what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer - in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The goal of this paper is to define semantic ambient media and discuss the contributions to the SAME 2008 workshop.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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T. Raftery, "Creative Ways of Reducing your Carbon Footprint," http://www.slideshare.net/TomRaftery/reducing-a-data-centers-carbon-footprint/.
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A. Lugmayr, "Ambience, ambience, ambience - What are Ambient Media?," in Interactive TV: A Shared Experience, TISCP Adjunct Proceedings of EuroITV 2007, Amsterdam, 2007 http://www.cs.tut.fi/~lartur/euroitv07_ajp/main.htm.
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A. Lugmayr, "The future is 'ambient'," in Proceedings of SPIE Vol. 6074, 607403 Multimedia on Mobile Devices II. vol. 6074, R. Creutzburg, J. H. Takala, and C. W. Chen, Eds. San Jose: SPIE, 2006
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G. Riva, F. Vatalaro, F. Davide, and M. Alcaniz, "Ambient Intelligence," IOS Press, 2005 http://ambientintelligence.org.
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A. Lugmayr, "The TICSP Workshop on Ambient Multimedia and Home Entertainment at the EuroITV 2006," in TICSP #33 Athens, Greece: Tampere University of Technology (TUT), 2006
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A. Lugmayr, A. Pohl, M. Mühlhäuser, D. Negru, J. Kallenbach, F. Köbler, and S. Niiranen, "Ambient Media and Home Entertainment (Workshop Review)," in Proceedings of the 4th Euro iTV Conference Athens, Greece: ELTRUN/AUEB, 2006
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ISTAG, "Ambient Intelligence: From Vision to Reality," European Union: IST Advisory Group, draft report 2003
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ISTAG, "Scenarios for Ambient Intelligence in 2010 -- Final Report (Feb. 2001)," 2001 http://www.cordis.lu/ist/istag.htm
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H. Jenkins, Convergence culture: where old and new media collide. New York: NYU Press, 2006
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C. Anderson, "The Long Tail," in Wired magazine. vol. 12 San Francisco, 2004, pp. 170--177
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S. Bowman and C. Willis, We Media: How Audiences are Shaping the Future of News and Information: The Media Center at the American Press Institute, 2003
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C. Lévi-Strauss, Myth and Meaning: Cracking the Code of Culture. New York: Schocken Books, 1995
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CITED BY 2
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Artur Lugmayr , Bjoern Stockleben , Thomas Risse , Juha Kaario , Kari Laurila, ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME2008) namu series, Proceeding of the 16th ACM international conference on Multimedia, October 26-31, 2008, Vancouver, British Columbia, Canada
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INDEX TERMS
Primary Classification:
J.
Computer Applications
J.5
ARTS AND HUMANITIES
Subjects:
Performing arts (e.g., dance, music)
Additional Classification:
C.
Computer Systems Organization
C.2
COMPUTER-COMMUNICATION NETWORKS
C.2.4
Distributed Systems
Subjects:
Distributed applications
C.5
COMPUTER SYSTEM IMPLEMENTATION
D.
Software
D.3
PROGRAMMING LANGUAGES
D.3.1
Formal Definitions and Theory
Subjects:
Semantics
General Terms:
Algorithms,
Design,
Economics,
Experimentation,
Human Factors,
Legal Aspects,
Management,
Security,
Theory
Keywords:
ambient content,
ambient media,
context awareness,
experience,
pervasive computation,
semantic,
ubiqutious computation art
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