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Blissfully productive: grouping and cooperation in world of warcraft instance runs
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Source
Computer Supported Cooperative Work archive
Proceedings of the ACM 2008 conference on Computer supported cooperative work table of contents
San Diego, CA, USA
SESSION: Building relationships and teams table of contents
Pages 357-360  
Year of Publication: 2008
ISBN:978-1-60558-007-4
Authors
Shaowen Bardzell  Indiana University, Bloomington, IN, USA
Jeffrey Bardzell  Indiana University, Bloomington, IN, USA
Tyler Pace  Indiana University, Bloomington, IN, USA
Kayce Reed  Indiana University, Bloomington, IN, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Gaming has attracted growing interest in both CSCW and HCI in recent years. We contribute to this line of research by analyzing collaboration in 5-person instance runs in World of Warcraft, an aspect of the game that is considered routine and mundane work by players yet remains largely unexamined in current literature. Using a combination of ethnographic observation, interview, chat and video log analysis, we unpack the conditions under which players can produce the most effective outcomes while having fun, and offer a three-level model of successful instance runs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Arrow, H., McGrath, J., and Berdahl, J. Small Groups as Complex Systems: Formation, Coordination, Development, and Adaptation. Sage Publications, Thousand Oaks, 2000.
 
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McGrath, J. Time, interaction, and performance (TIP): A theory of groups. Small Group Research 22 (1991), 147--174.
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Collaborative Colleagues:
Shaowen Bardzell: colleagues
Jeffrey Bardzell: colleagues
Tyler Pace: colleagues
Kayce Reed: colleagues