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"Are you watching this film or what?": interruption and the juggling of cohorts
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Computer Supported Cooperative Work archive
Proceedings of the ACM 2008 conference on Computer supported cooperative work table of contents
San Diego, CA, USA
SESSION: Mobile technologies and mobile people table of contents
Pages 257-266  
Year of Publication: 2008
ISBN:978-1-60558-007-4
Authors
Peter Tolmie  University of Nottingham, Nottingham, United Kingdom
Andy Crabtree  University of Nottingham, Nottingham, United Kingdom
Tom Rodden  University of Nottingham, Nottingham, United Kingdom
Steve Benford  University of Nottingham, Nottingham, United Kingdom
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMS-based pervasive game in order to explicate the situated character of interruption. Ethnomethodological analysis of gameplay in the context of participants' everyday lives shows that interruption handling is shaped by its accountability to the various people or 'cohorts' whose concerns participants need to juggle simultaneously. Findings inform existing approaches to design where certain presuppositions regarding the nature of interruption prevail. Accordingly, we propose an approach to interruption handling that respects the ways in which people orient to and reason about interruptions locally in the conduct of situated action.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Peter Tolmie: colleagues
Andy Crabtree: colleagues
Tom Rodden: colleagues
Steve Benford: colleagues