| Game design principles in everyday fitness applications |
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Computer Supported Cooperative Work
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Proceedings of the ACM 2008 conference on Computer supported cooperative work
table of contents
San Diego, CA, USA
SESSION: Mobile technologies and mobile people
table of contents
Pages 249-252
Year of Publication: 2008
ISBN:978-1-60558-007-4
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Downloads (6 Weeks): 40, Downloads (12 Months): 261, Citation Count: 1
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ABSTRACT
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are several examples of successful games based on focused physical interaction, persuasive applications that integrate into everyday life have had more mixed results. This underscores a need for designs that encourage physical activity while addressing fun, sustainability, and behavioral change. This note suggests a new perspective, inspired in part by the social nature of many everyday fitness applications and by the successful encouragement of long term play in massively multiplayer online games. We first examine the game design literature to distill a set of principles for discussing and comparing applications. We then use these principles to analyze an existing application. Finally, we present Kukini, a design for an everyday fitness game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Brown, D. (2006). Playing to Win: Video Games and the Fight against Obesity. Journal of the American Dietetic Association 106(2). 188--189.
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[doi> 10.1145/1357054.1357335]
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Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G. and Strub, H. B. (2006). Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game. Proceedings of the International Conference on Ubiquitous Computing (UbiComp 2006), 261--278.
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CITED BY
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Shlomo Berkovsky , Dipak Bhandari , Stephen Kimani , Nathalie Colineau , Cécile Paris, Designing games to motivate physical activity, Proceedings of the 4th International Conference on Persuasive Technology, April 26-29, 2009, Claremont, California
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