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Using wireless sensor networks to develop pervasive multi-player games
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Conference On Embedded Networked Sensor Systems archive
Proceedings of the 6th ACM conference on Embedded network sensor systems table of contents
Raleigh, NC, USA
DEMONSTRATION SESSION: Demonstrations table of contents
Pages: 375-376  
Year of Publication: 2008
ISBN:978-1-59593-990-6
Authors
Orestis Akribopoulos  University of Patras, Patras, Greece
Marios Logaras  University of Patras, Patras, Greece
Nikos Vasilakis  University of Patras, Patras, Greece
Panagiotis Kokkinos  Research Academic Computer Technology Institute and University of Patras, Patras, Greece
Georgios Mylonas  Research Academic Computer Technology Institute and University of Patras, Patras, Greece
Ioannis Chatzigiannakis  Research Academic Computer Technology Institute and University of Patras, Patras, Greece
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGOPS: ACM Special Interest Group on Operating Systems
SIGMETRICS: ACM Special Interest Group on Measurement and Evaluation
ACM: Association for Computing Machinery
SIGARCH: ACM Special Interest Group on Computer Architecture
SIGBED: ACM Special Interest Group on Embedded Systems
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Sun#8482; Small Programmable Object Technology (SUN SPOT). http://www.sunspotworld.com/.
 
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R. Ballagas, A. Kuntze, and S. P. Walz. Gaming tourism: Lessons from evaluating rexplorer, a pervasive game for tourists. In Proc. of 6th Intl. Conference on Pervasive Computing, pages 244--261. Springer-Verlag, 2008. Lecture Notes in Computer Science, LNCS 5013.
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Collaborative Colleagues:
Orestis Akribopoulos: colleagues
Marios Logaras: colleagues
Nikos Vasilakis: colleagues
Panagiotis Kokkinos: colleagues
Georgios Mylonas: colleagues
Ioannis Chatzigiannakis: colleagues