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Allegra: a new instrument for bringing interactive graphics to life
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International Multimedia Conference archive
Proceeding of the 16th ACM international conference on Multimedia table of contents
Vancouver, British Columbia, Canada
SESSION: Art track short papers table of contents
Pages 961-964  
Year of Publication: 2008
ISBN:978-1-60558-303-7
Author
Christian Jacquemin  LIMSI-CNRS & University Paris 11, Orsay, France
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Physical models and particles are very attractive for digital artists because they offer new ways of exploring representations of the living and animated world. We propose an environment for the design, the parameterization and the control in real-time of mass-spring systems. Control is based on live image analysis, whether video capture or real-time 3D image synthesis. Efficient and fluid rendering is ensured by parallel computing on the graphic processor. Several setups are presented to illustrate the wide variety of designs that can be implemented through this platform.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
J. Georgii and R. Westermann. Mass-spring systems on the GPU. Simulation Modelling Practice and Theory, 13:693--702, 2005.
 
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Collaborative Colleagues:
Christian Jacquemin: colleagues