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ABSTRACT
Just as in the real world, plants are important objects in virtual world for creating pleasant and realistic environments, especially those involving natural scenes. As such, much effort has been made in realistic modeling of plants. As the trend moves towards networked and distributed virtual environment, however, the current models are inadequate as they are not designed for progressive transmissions. In this paper, we fill in this gap by proposing a progressive representation for plants based on generalized cylinders. To facilitate the transmission of the plants, we quantify the visual contribution of each branch and use this weight in packet scheduling. We show the efficiency of our representations and effectiveness of our packet scheduler through simulations.
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[doi> 10.1145/1291233.1291399]
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CITED BY
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Sebastien Mondet , Wei Cheng , Geraldine Morin , Romulus Grigoras , Frederic Boudon , Wei Tsang Ooi, Compact and progressive plant models for streaming in networked virtual environments, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), v.5 n.3, p.1-22, August 2009
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